Quick boss rules
- Read the route by island order first. Boss level jumps are the fastest warning that your team needs better coverage.
- Do not repeat the same element into Element Resist bosses such as Glacitadel and Frostseer.
- Do not build status-only plans into bosses marked immune to Abnormal, such as Volcrest, Spikumane, and King of Thunder.
- Use Summon Ruins as ticket content, not as ordinary overworld routing.
Island Boss Route
This compact route index is the fastest way to decide what wall is coming next. Open a card by anchor, then use the weakness row and enhancement text before committing resources.
Pebgolem
Rock boss, Lv. 15, 142 HP. Weak to Grass, Fighting, Ground.
02 / Petal PondClamspire
Water boss, Lv. 30, 249 HP. Weak to Grass, Ice, Bug, Dark.
03 / Lava CragEmpixy
Fire boss, Lv. 45, 335 HP. Weak to Water, Ground, Rock, Dark, Light.
04 / Amber AcresDatunymph
Grass boss, Lv. 60, 436 HP. Weak to Fire, Flying, Bug, Dark, Poison.
05 / Shiver SnowsGlacitadel
Ice boss, Lv. 75, 516 HP. Weak to Fire, Ice, Rock.
06 / Flying TerritorySundercrene
Flying boss, Lv. 100, 2000 HP. Weak to Electric, Rock, Dark.
07 / Raven RidgeVolcrest
Flying/Electric boss, Lv. 90, 609 HP. Weak to Rock, Electric, Dark, Ground, Grass, Light.
08 / Silent SandsTinkore
Stone boss, Lv. 105, 724 HP. Weak to Fire, Water, Lightning.
09 / Crystal CascadeFrostseer
Ice boss, Lv. 120, 847 HP. Weak to Fire, Ice, Stone.
10 / Canyon OasisChitaldin
Bug/Poison boss, Lv. 135, 931 HP. Weak to Fire, Ground, Stone, Flying, Poison.
11 / MurkwoodViparch
Poison boss, Lv. 150, 993 HP. Weak to Ground, Stone.
12 / Nether LandStarmuse
Psychic boss, Lv. 165, 1155 HP. Weak to Normal, Light, Stone.
13 / Rocky RidgeSpikumane
Ground boss, Lv. 180, 1249 HP. Weak to Grass, Flying, Dark.
14 / Thunder CliffsKing of Thunder
Electric boss, Lv. 200, 4120 HP. Weak to Grass, Ground, Dark, Light.
Mechanic Snapshot
These are the fights that are easiest to misread because their enhancement line changes how the boss should be cleared.
Pebgolem
No special enhancement listed.
Glacitadel
Element Resist: Evomon receives 50% DMG Reduction when receiving damage of the same element as the previous turn. Immune to Abnormal.
Tinkore
Repeat Penalty: when a player Evomon uses a skill previously used in the last round, damage -50% and speed -1 level.
Viparch
Poison Curse: receives three layers of poison at the start of the player's turn.
King of Thunder
Pure Aura: enemy is immune to Abnormal, restores 1 PP per turn.
Every Island Boss
Each boss card keeps the screenshot and matchup data together, so you can scan the UI image, then immediately check the matchup and special rule.
Pebgolem
- Level
- 15
- Health
- 142
- Type
- Rock
- Island
- Verdant Valley
Advantage Against
- Fire
- Electric
- Snow
- Poison
Weakness Against
- Grass
- Fighting
- Ground
Enhancement
No special enhancement listed.
Route Read
Pebgolem is the first real boss check. It punishes early Fire and Electric comfort picks, so bring a Grass, Fighting, or Ground answer before you farm the route too long.
Clear Plan
Use it as a clean starter-route checkpoint: patch your team coverage, take the reward, then move toward Petal Pond instead of staying in Verdant Valley after the boss is solved.
Clamspire
- Level
- 30
- Health
- 249
- Type
- Water
- Island
- Petal Pond
Advantage Against
- Fire
- Ground
- Rock
Weakness Against
- Grass
- Ice
- Bug
- Dark
Enhancement
No special enhancement listed.
Route Read
Clamspire turns Petal Pond from a leveling stop into a matchup check. Fire, Ground, and Rock lines can feel much worse here than they did in the opening route.
Clear Plan
Bring Grass pressure first if your box allows it, then use Ice, Bug, or Dark support to keep the fight from becoming a slow Water wall.
Empixy
- Level
- 45
- Health
- 335
- Type
- Fire
- Island
- Lava Crag
Advantage Against
- Grass
- Ice
- Bug
- Rock
Weakness Against
- Water
- Ground
- Rock
- Dark
- Light
Enhancement
No special enhancement listed.
Route Read
Empixy arrives when Lava Crag starts asking for real type coverage. Grass and Ice attackers are especially risky because the boss table gives Empixy strong pressure into both.
Clear Plan
Use Water or Ground pressure as the cleanest lane, then keep Dark or Light coverage ready if your main answer needs backup.
Datunymph
- Level
- 60
- Health
- 436
- Type
- Grass
- Island
- Amber Acres
Advantage Against
- Water
- Ground
- Rock
- Light
Weakness Against
- Fire
- Flying
- Bug
- Dark
- Poison
Enhancement
Iron Resolve: +2 Def, +2 Speed when taking damage.
Route Read
Datunymph is the first listed boss with a real enhancement. Iron Resolve means loose chip damage can make the fight harder by boosting Defense and Speed.
Clear Plan
Favor decisive Fire, Flying, Bug, Dark, or Poison turns instead of feeding it many low-value hits that let Iron Resolve build momentum.
Glacitadel
- Level
- 75
- Health
- 516
- Type
- Ice
- Island
- Shiver Snows
Advantage Against
- Grass
- Ground
- Flying
- Dark
Weakness Against
- Fire
- Ice
- Rock
Enhancement
Element Resist: Evomon receives 50% DMG Reduction when receiving damage of the same element as the previous turn. Immune to Abnormal.
Route Read
Glacitadel is a clean lesson in element rotation. Repeating the same element into Element Resist cuts your damage hard.
Clear Plan
Bring at least two usable damage elements, lead with Fire or Rock pressure, and rotate attacks instead of spamming one move into the 50% reduction.
Sundercrene
- Level
- 100
- Health
- 2000
- Type
- Flying
- Island
- Flying Territory
Advantage Against
- Grass
- Fighting
- Ground
- Bug
Weakness Against
- Electric
- Rock
- Dark
Enhancement
No special enhancement listed.
Route Read
Sundercrene is a large HP spike compared with the earlier route. Grass, Fighting, Ground, and Bug lines can lose tempo fast here.
Clear Plan
Plan for a longer fight and keep Electric, Rock, or Dark damage available. The 2000 HP value matters more than burst fantasy here.
Volcrest
- Level
- 90
- Health
- 609
- Type
- Flying/Electric
- Island
- Raven Ridge
Advantage Against
- Water
- Flying
- Rock
- Ground
- Bug
- Grass
- Fighting
Weakness Against
- Rock
- Electric
- Dark
- Ground
- Grass
- Light
Enhancement
Attack Surge: +2 ATK, +2 SPA, +1 PP per turn, immune to Abnormal.
Route Read
Volcrest has a wide pressure profile and Attack Surge, so letting the fight stretch can make every turn feel more expensive.
Clear Plan
Use a strong weakness lane early and avoid abnormal-status plans, because this boss is immune to Abnormal.
Tinkore
- Level
- 105
- Health
- 724
- Type
- Stone
- Island
- Silent Sands
Advantage Against
- Ice
- Rock
Weakness Against
- Fire
- Water
- Lightning
Enhancement
Repeat Penalty: when a player Evomon uses a skill previously used in the last round, damage -50% and speed -1 level.
Route Read
Tinkore is a move-sequencing boss. Its Repeat Penalty punishes autopilot turns, especially if your best attacker keeps pressing the same move.
Clear Plan
Prepare two damaging options before entry. Alternate Fire, Water, or Lightning pressure so the boss mechanic does not halve your tempo.
Frostseer
- Level
- 120
- Health
- 847
- Type
- Ice
- Island
- Crystal Cascade
Advantage Against
- Grass
- Ground
- Flying
- Dark
Weakness Against
- Fire
- Ice
- Stone
Enhancement
Element Resist: Evomon receives 50% DMG Reduction when receiving damage of the same element as the previous turn. Immune to Abnormal.
Route Read
Frostseer repeats the Ice boss lesson at a higher level and health value. Same-element spam becomes a bad habit here.
Clear Plan
Rotate Fire, Ice, or Stone lines and avoid abnormal-status plans. Your second-best coverage move can be better than repeating the best one.
Chitaldin
- Level
- 135
- Health
- 931
- Type
- Bug/Poison
- Island
- Canyon Oasis
Advantage Against
- Grass
- Flying
- Dark
Weakness Against
- Fire
- Ground
- Stone
- Flying
- Poison
Enhancement
Defense Break: -2 Def, -2 Speed.
Route Read
Chitaldin brings Defense Break pressure, which can make shaky teams fold quickly once the tempo swings away from you.
Clear Plan
Bring a clear weakness answer and avoid letting your main carry sit exposed after Defense and Speed are lowered.
Viparch
- Level
- 150
- Health
- 993
- Type
- Poison
- Island
- Murkwood
Advantage Against
- Grass
- Flying
- Dark
Weakness Against
- Ground
- Stone
Enhancement
Poison Curse: receives three layers of poison at the start of the player's turn.
Route Read
Viparch is a sustain check because Poison Curse applies poison layers at the start of the player turn.
Clear Plan
Enter with a plan to end the fight cleanly. Ground or Stone pressure matters, but so does avoiding a drawn-out poison spiral.
Starmuse
- Level
- 165
- Health
- 1155
- Type
- Psychic
- Island
- Nether Land
Advantage Against
- Fighting
- Flying
- Poison
Weakness Against
- Normal
- Light
- Stone
Enhancement
Late Surge appears in the battle tooltip.
Route Read
Starmuse is a late-route Psychic wall with enough health to punish slow setups and messy finishing turns.
Clear Plan
Normal, Light, and Stone pressure are the listed weaknesses. Because the screenshot shows a late-surge style tooltip, avoid drifting into a slow finish.
Spikumane
- Level
- 180
- Health
- 1249
- Type
- Ground
- Island
- Rocky Ridge
Advantage Against
- Fire
- Electric
- Poison
Weakness Against
- Grass
- Flying
- Dark
Enhancement
Attack Surge: +2 ATK, +2 SPA, +1 PP per turn, immune to Abnormal.
Route Read
Spikumane combines a late-route health value with Attack Surge, so status cheesing is not the answer.
Clear Plan
Use Grass, Flying, or Dark pressure early, and expect the boss to become more threatening if the fight keeps giving it turns.
King of Thunder
- Level
- 200
- Health
- 4120
- Type
- Electric
- Island
- Thunder Cliffs
Advantage Against
- Water
- Flying
- Stone
Weakness Against
- Grass
- Ground
- Dark
- Light
Enhancement
Pure Aura: enemy is immune to Abnormal, restores 1 PP per turn.
Route Read
King of Thunder is the final listed island boss and the page-defining HP wall. Pure Aura shuts down abnormal-status plans and gives the boss PP recovery.
Clear Plan
Bring real Grass, Ground, Dark, or Light damage and enough endurance for a 4120 HP fight. Do not build the clear around status effects.
Summon Ruins Bosses
Ticket-summoned bosses are listed separately from ordinary island bosses. These pools use compact local creature art so the ticket tiers stay easy to scan.
Summon Ruins I
First special-ticket summon boss pool.
Bubblade
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Blazmane
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Leafblade
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Pebgolem
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Glacitadel
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Mopillow
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Summon Ruins II
The second pool includes the Summon Ruins I bosses plus later route targets.
Bubblade
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Blazmane
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Leafblade
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Pebgolem
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Glacitadel
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Mopillow
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Volcrest
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Pummash
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Tinkore
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Twirlby
Summonable boss listed for this ruins tier. Use tickets before treating it like ordinary island routing.
Boss FAQ
Short answers for the common route questions that come up after checking the boss table.
What is the first island boss listed for Roblox Evomon?
The current boss route starts with Pebgolem on Verdant Valley at Level 15 with 142 health.
Which boss is the biggest health wall on the route?
King of Thunder on Thunder Cliffs is the largest listed island boss, with Level 200 and 4120 health.
Are Summon Ruins bosses the same as island bosses?
No. Summon Ruins bosses are ticket content, while island bosses are ordinary route progression fights.
Turn the boss list into your next route decision
Use Map when you need island order, Type Chart when the weakness row is unclear, or Team Builder when the boss is exposing a coverage hole.