Island Map
Island Route Index
Read the world by route order first. The map labels and boss levels are not always the same number, but together they still give a clear path from Verdant Valley to Thunder Cliffs.
Maincity
Teleports, quest turns, shops, reset point
- Tier
- Hub
Use Maincity as your reset point between island pushes, boss prep, and cleanup runs.
Verdant Valley
Starter route and first boss checkpoint
- Tier
- First island
- Boss
- Pebgolem Lv. 15
- Map Lv.
- 1
- Pressure
- Rock
Your first clear route anchor. Grab the early value and clear Pebgolem before you linger too long.
Open local guidePetal Pond
Daily EXP node and water boss branch
- Tier
- Early route
- Boss
- Clamspire Lv. 30
- Map Lv.
- 15
- Pressure
- Water
Treat Petal Pond as a repeatable EXP stop, not a place to spend the whole session.
Open local guideLava Crag
Fire route and material pressure check
- Tier
- Level 30 wall
- Boss
- Empixy Lv. 45
- Map Lv.
- 30
- Pressure
- Fire
This is where the map starts asking for better prep. Enter with a team that can handle farming and boss pressure.
Open local guideAmber Acres
Grass route and coverage check
- Tier
- Early-mid
- Boss
- Datunymph Lv. 60
- Map Lv.
- 45
- Pressure
- Grass
A good checkpoint for team coverage. Water-heavy starts usually want a little more support here.
Summon Ruins I
Optional summon branch
- Tier
- Boss summon I
- Map Lv.
- 45
A side stop for summon content near Amber Acres, not the main leveling line.
Autumn Hill
Bridge island into the cold route
- Tier
- Mid bridge
- Map Lv.
- 55
Autumn Hill is the natural bridge into the mid-route islands and a good signal that the route is changing pace.
Shiver Snows
Ice route and resistance test
- Tier
- Mid route
- Boss
- Glacitadel Lv. 75
- Map Lv.
- 60
- Pressure
- Ice
A real midgame team check. Respect the elemental pressure before forcing the boss.
Flying Territory
Flying mount unlock and travel upgrade
- Tier
- Mount gate
- Boss
- Sundercrene Lv. 100
- Map Lv.
- 75
- Pressure
- Flying
This stop matters as much for mobility as for combat. It is the point where the world starts opening up faster.
Summon Ruins II
Optional summon branch
- Tier
- Boss summon II
- Map Lv.
- 90
A second summon detour tied to the mid-route, useful for tickets but not required for the main push.
Raven Ridge
Flying-electric route and mobility pressure
- Tier
- Mid route
- Boss
- Volcrest Lv. 90
- Map Lv.
- 75
- Pressure
- Flying / Electric
Keep Raven Ridge in the mid-route lane. It looks tempting early, but the boss curve says otherwise.
Silent Sands
Stone boss route and gear progression
- Tier
- Late route
- Boss
- Tinkore Lv. 105
- Map Lv.
- 90
- Pressure
- Stone
A later route stop where gear and dungeon-readiness start mattering more than casual exploration.
Crystal Cascade
Ice boss route and damage-discipline check
- Tier
- Late route
- Boss
- Frostseer Lv. 120
- Map Lv.
- 105
- Pressure
- Ice
A sharper damage check. Bring answers for the boss instead of assuming late-route stats alone are enough.
Dusk Town
Town checkpoint between late islands
- Tier
- Late town stop
- Map Lv.
- 115
Use Dusk Town as a breather point between Crystal Cascade and the final late-route islands.
Canyon Oasis
Bug-poison route and debuff pressure
- Tier
- Late route
- Boss
- Chitaladin Lv. 135
- Map Lv.
- 120
- Pressure
- Bug / Poison
This route hits harder if your team has weak answers to poison, chip damage, or defensive stall.
Murkwood
Poison route and curse pressure
- Tier
- Late route
- Boss
- Viparch Lv. 150
- Map Lv.
- 135
- Pressure
- Poison
Expect sustained pressure here. Clean cures and safer lines matter more than greedy clears.
Nether Land
Psychic boss check before endgame
- Tier
- End route
- Boss
- Rosastar Lv. 165
- Map Lv.
- 150
- Pressure
- Psychic
A late-account check that asks whether your team is actually ready for end-route pressure.
Rocky Ridge
Ground boss route and final prep
- Tier
- End route
- Boss
- Spikumane Lv. 180
- Map Lv.
- 165
- Pressure
- Ground
One of the last route prep stops before the current final island stretch.
Thunder Cliffs
Current final island target
- Tier
- Final island boss
- Boss
- King of Thunder Lv. 200
- Map Lv.
- 175
- Pressure
- Electric
The clearest current end boss island. Come here ready for a true final-route fight.
Summon Ruins III
Optional late summon branch
- Tier
- Boss summon III
- Map Lv.
- 180
Keep this as side content beside Rocky Ridge rather than part of the core route line.
Local Map Guides
The big map gives you the route shape. These guide pages explain the areas where one marker is not enough.
Island Order
Start here if you want the cleanest read on how the world route flows from the opening island into the later specialist zones.
Starter island routeVerdant Valley
A calmer read on the first island, key landmarks, and the right time to stop farming comfort.
Daily EXP areaPetal Pond
Use this when you want to understand why Petal Pond works best as a repeatable EXP node inside the wider route.
Late material zoneLava Crag
A route guide for the Level 30 wall, Tier 2 materials, and knowing when Lava Crag has already done its job.
High-risk map layerSubspace Rifts
Open this when the route reaches the danger layer and you need a more careful read on readiness, risk, and reward.
Map FAQ
Short answers for whether this page works best as a route planner, a visual reference, or a jump point into area guides.
Does Roblox Evomon currently have a fully public official world map?
Not a fully official exact-coordinate atlas. What players can verify publicly is the island route image, the map level labels, and the boss progression data.
How should I read the island order on this page?
Use it as route guidance, not as a promise that every island shares the same recommended level as its boss. The route shape matters more than one number.
Why is Maincity listed as the hub?
Because it is the cleanest reset point between island pushes, shops, quests, and later cleanup runs.
Are Summon Ruins part of the main leveling line?
Usually no. Treat them as side objectives on the map rather than as the core island route.
Use the map for route order, then solve one area at a time
Start with Island Order for the big picture, Verdant Valley for the first island, or Lava Crag when the route starts demanding better prep.