Roblox Evomon island route map

Roblox Evomon Map

Use the local map canvas to read the island order, check the boss level curve, and jump into the route guide that matches your current stop.

Lv. 15-200 public boss level curve
5 supporting route pages

Island Map

Island Route Index

Read the world by route order first. The map labels and boss levels are not always the same number, but together they still give a clear path from Verdant Valley to Thunder Cliffs.

Hub

Maincity

Teleports, quest turns, shops, reset point

Tier
Hub

Use Maincity as your reset point between island pushes, boss prep, and cleanup runs.

Stop 1

Verdant Valley

Starter route and first boss checkpoint

Tier
First island
Boss
Pebgolem Lv. 15
Map Lv.
1
Pressure
Rock

Your first clear route anchor. Grab the early value and clear Pebgolem before you linger too long.

Open local guide
Stop 2

Petal Pond

Daily EXP node and water boss branch

Tier
Early route
Boss
Clamspire Lv. 30
Map Lv.
15
Pressure
Water

Treat Petal Pond as a repeatable EXP stop, not a place to spend the whole session.

Open local guide
Stop 3

Lava Crag

Fire route and material pressure check

Tier
Level 30 wall
Boss
Empixy Lv. 45
Map Lv.
30
Pressure
Fire

This is where the map starts asking for better prep. Enter with a team that can handle farming and boss pressure.

Open local guide
Stop 4

Amber Acres

Grass route and coverage check

Tier
Early-mid
Boss
Datunymph Lv. 60
Map Lv.
45
Pressure
Grass

A good checkpoint for team coverage. Water-heavy starts usually want a little more support here.

Stop 5

Summon Ruins I

Optional summon branch

Tier
Boss summon I
Map Lv.
45

A side stop for summon content near Amber Acres, not the main leveling line.

Stop 6

Autumn Hill

Bridge island into the cold route

Tier
Mid bridge
Map Lv.
55

Autumn Hill is the natural bridge into the mid-route islands and a good signal that the route is changing pace.

Stop 7

Shiver Snows

Ice route and resistance test

Tier
Mid route
Boss
Glacitadel Lv. 75
Map Lv.
60
Pressure
Ice

A real midgame team check. Respect the elemental pressure before forcing the boss.

Stop 8

Flying Territory

Flying mount unlock and travel upgrade

Tier
Mount gate
Boss
Sundercrene Lv. 100
Map Lv.
75
Pressure
Flying

This stop matters as much for mobility as for combat. It is the point where the world starts opening up faster.

Stop 9

Summon Ruins II

Optional summon branch

Tier
Boss summon II
Map Lv.
90

A second summon detour tied to the mid-route, useful for tickets but not required for the main push.

Stop 10

Raven Ridge

Flying-electric route and mobility pressure

Tier
Mid route
Boss
Volcrest Lv. 90
Map Lv.
75
Pressure
Flying / Electric

Keep Raven Ridge in the mid-route lane. It looks tempting early, but the boss curve says otherwise.

Stop 11

Silent Sands

Stone boss route and gear progression

Tier
Late route
Boss
Tinkore Lv. 105
Map Lv.
90
Pressure
Stone

A later route stop where gear and dungeon-readiness start mattering more than casual exploration.

Stop 12

Crystal Cascade

Ice boss route and damage-discipline check

Tier
Late route
Boss
Frostseer Lv. 120
Map Lv.
105
Pressure
Ice

A sharper damage check. Bring answers for the boss instead of assuming late-route stats alone are enough.

Stop 13

Dusk Town

Town checkpoint between late islands

Tier
Late town stop
Map Lv.
115

Use Dusk Town as a breather point between Crystal Cascade and the final late-route islands.

Stop 14

Canyon Oasis

Bug-poison route and debuff pressure

Tier
Late route
Boss
Chitaladin Lv. 135
Map Lv.
120
Pressure
Bug / Poison

This route hits harder if your team has weak answers to poison, chip damage, or defensive stall.

Stop 15

Murkwood

Poison route and curse pressure

Tier
Late route
Boss
Viparch Lv. 150
Map Lv.
135
Pressure
Poison

Expect sustained pressure here. Clean cures and safer lines matter more than greedy clears.

Stop 16

Nether Land

Psychic boss check before endgame

Tier
End route
Boss
Rosastar Lv. 165
Map Lv.
150
Pressure
Psychic

A late-account check that asks whether your team is actually ready for end-route pressure.

Stop 17

Rocky Ridge

Ground boss route and final prep

Tier
End route
Boss
Spikumane Lv. 180
Map Lv.
165
Pressure
Ground

One of the last route prep stops before the current final island stretch.

Stop 18

Thunder Cliffs

Current final island target

Tier
Final island boss
Boss
King of Thunder Lv. 200
Map Lv.
175
Pressure
Electric

The clearest current end boss island. Come here ready for a true final-route fight.

Stop 19

Summon Ruins III

Optional late summon branch

Tier
Boss summon III
Map Lv.
180

Keep this as side content beside Rocky Ridge rather than part of the core route line.

Local Map Guides

The big map gives you the route shape. These guide pages explain the areas where one marker is not enough.

Map FAQ

Short answers for whether this page works best as a route planner, a visual reference, or a jump point into area guides.

Does Roblox Evomon currently have a fully public official world map?

Not a fully official exact-coordinate atlas. What players can verify publicly is the island route image, the map level labels, and the boss progression data.

How should I read the island order on this page?

Use it as route guidance, not as a promise that every island shares the same recommended level as its boss. The route shape matters more than one number.

Why is Maincity listed as the hub?

Because it is the cleanest reset point between island pushes, shops, quests, and later cleanup runs.

Are Summon Ruins part of the main leveling line?

Usually no. Treat them as side objectives on the map rather than as the core island route.

Use the map for route order, then solve one area at a time

Start with Island Order for the big picture, Verdant Valley for the first island, or Lava Crag when the route starts demanding better prep.